Joint Assault {G}
Instant
Target creature gets +2/+2 until end of turn. If it’s paired with a creature, that creature also gets +2/+2 until end of turn.
“By my power, werewolves shall become the wolfir, our allies in combat against darkness.”
—Avacyn’s Cursemute Decree
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Joint Assault:
- Joint Assault targets only one creature. If that creature is an illegal target when Joint Assault tries to resolve, it won’t resolve and none of its effects will happen. No creature will get +2/+2. (2012-05-01)
- Joint Assault checks whether the target creature is paired only when it resolves. If it becomes unpaired later in the turn, neither creature will lose the bonus. Similarly, if it becomes paired later in the turn, the creature it’s paired with won’t gain the bonus. (2012-05-01)